Friday, July 22, 2011

More about the doubly knocked off cards



ABILITIES ON CREATURE/CHARACTER CARDS
Flying (can only be blocked by other flying creatures and characters)
Mounted (can only be blocked by other mounted or flying creatures and characters)
Sly (hexproof)
Survivor (must be killed twice)
Trained (bonus when equipped)
Betrayal (control opponent's creatures and characters for x turns)
Aquatic/Aerial/Terrestrial

ENCHANTMENTS, SORCERIES, INSTANTS
WORDS (enchantments):
As High As Honor
Ours is the Fury
We Do Not Sow
Hear Me Roar
Unbowed, Unbent, Unbroken
Winter is Coming
Fire and Blood
Family, Duty, Honor
Growing Strong

OTHER ENCHANTMENTS
Water
Sky
Land
Flight
Mount
Sly
Survivor
Training

INSTANTS
Betrayal
Backstab
Slaughter
Leap
Smuggle
Golden Crown

SORCERIES
Chasing Cats (look at target player's hand)
Raise Dead (target creature or character from graveyard enters the battlefield under your control and gains haste and +3/+1. this creature or character returns to owner's graveyard at end of turn.)
Birth Shadows (not exactly sure what this one does yet, but it seems like a perfect sorcery)

Thoughts in the comments please. :)

Thursday, July 14, 2011

Doubly knocked off cards

So I like Magic, and I like Song of Ice and Fire (Game of Thrones being the first book and the title of the TV show). I tried out the GoT card game, and it just wasn't doing it for me. So, I decided to try my hand at making my own cards.

It turned out to be surprisingly complicated. This was probably caused by my dissatisfaction with the free online card generators I found (all two of them - maybe I just didn't look hard enough?). I ended up creating what is essentially my own free card generator, though it's local to my computer and not free online. C helped by doing some nifty javascript and helped me out with the bits of css and html that confused me. I did some of the graphics myself, but mostly I just stole pictures using google image search. I figure this is for personal use anyway, right? The whole IDEA is expanding on someone else's intellectual property anyway (George R R Martin's, I suppose). So what's a few more stolen items? ;)

For an idea of the results, check out these hott pics!



So. About those symbols - definitely not standard mtg colors, right? (I'm hoping it's obvious, at least). The idea is that there's attributes associated with each color, and really the name of the "color" is the type of attribute. In order from the "Basic Card" they are: physical Force (red), Wealth (orange), Honor (green), political Power (blue), Magic (purple). The capitalized letters are the letters I use as my shorthand for each symbol. For the "tap" symbol I used "T" as my shorthand, and for a number, the numerical symbol is my shorthand. A card ends up looking like this in the code before it's generated:

{
title : 'Arya Stark', cost : "2FF", image : "aryastark.jpg", type : "Character", subType : "Stark", 
abilities : getCostString('1HT') + ": place an execution counter on target creature or character." + "
" + getCostString('1FT') + ": kill all creatures and characters with execution counters on them.",
flavor : "\"Fear cuts deeper than swords.\" Braavosi Water Dance Mantra",
stats : [2,3],
}

I think it's nice and easy to edit.

If anyone has thoughts on cards they'd like to see, go ahead and let me know! I'm thinking the game format would be basically EDH/Commander except I won't have 100 card singleton decks. So more like a 40 card draft deck, at least for starters.

All of the "Character" type cards are basically the same thing as a "Legendary Creature". So far I haven't made any other type of card, but they're probably going to be something like "Title: Baratheon Bannerman, Type: Creature, Sub-type: Baratheon" and "Title: Crowned Stag, Type: Creature, Sub-Type: Baratheon".

Thoughts? Leave them in the comments!